![]() ![]() What if I have a scenario like this: Export model to. onim, it broke in the same way.Ībout the part where you say not to use this on GIMS prepared files, is it only for the openformats that GIMS created? oad worked completely fine, but when I imported and re-exported the. Seems like it breaks in 3ds max, just re-importing the exported. 3dsMax -> onim (export without any animation changes) ![]() Test it and tell me the results, if everything works ok thenģ. oad -> wad (we are not using 3dsMax at all)ģ. we don't know, probably that is in unknown paramsįirst of all we need to find where this fcks up - in OF or in OFIO, soĢ. Is there some way to make that animation function properly or not yet?Īctually saying. Now, with the animation I edited, it just seems to play the entire timeline of that animation when I start aiming with the pistol or fire it. By default, it seems like the game takes that animation, then somehow knows that the first few frames are used for the transition from idle to aiming, then near the end there's several frames that are used for the fire animation and then the very last ones are used to transition from aiming to idle and the game seems to automatically split those and use only the ones needed. Do weapon animations have some kind of extra data in them? I tried editing the "fire" animation in, but that seemed to have lost any extra data in it. ![]()
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